We have lots of content at IEEE Virtual Reality 2017: Drew is presenting: Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video, Andrew MacQuarrie and Anthony Steed The following papers have UCL co-authors Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering, Andre Schollmeyer, Simon Schneegans, Stephan Beck, […]
Author Archive for: anthony
About Anthony Steed
This author has yet to write their bio.Meanwhile lets just say that we are proud Anthony Steed contributed a whooping 7 entries.
Entries by Anthony Steed
The VR lab was featured on Brit Lab. They featured the CAVE, one of our summer student projects on low-latency telepresence and a robotic manipulator.
David Swapp gave a talk at the Digital Catapult event Immersed in the UK. Fascinating speech from David Swapp from @UCL 15 years old Immersive #AR #VR Lab w/ 4-wall caves & more! #DigiColLab https://t.co/HH2C8xalm4 pic.twitter.com/3uDD3abU3t — Thomas Gere (@Tom_Gere) September 20, 2016
One of our summer interns, James Edge, has produced a version of Bossa Studio’s Surgeon Simulator that has force feedback. We used a pair of Haption Virtuose 6D force feedback arms, and combined these with the existing Alien Autopsy level for the HTC Vive. You get force feedback from the tools as you attempt your […]
We had a busy demo session at this month’s VR Club. First of all, we had a HoloLens to show, courtesy of Dean Mohamedally and his mum! Second, and more importantly, or at least more fun, we were showing off for the first time our port of Surgeon Simulator on the CAVE, see this blog […]
Anthony was recently on the Voices of VR Podcast, in an episode #416: Research on VR Presence & Plausibility with Anthony Steed. Previous episodes of the same podcast featuring members of the lab have included: #183: Mel Slater on VR Presence, Virtual Body Ownership, & the Time Travel Illusion and #128: Anthony Steed on VR Research at […]
We have recently demonstrated a new Panoramic Video player on our CAVE system. Built as a fork of Omar Mohamed Ali’s (@omnigamedev) omiplayer (original course currently closed, our fork on Bitbucket here). Works surprisingly well and is lots of fun. Certainly can see more action in the video because of the wider field of view, but […]