Immersive Displays Lab

Malet Place Engi­neer­ing Build­ing, ground floor

Introduction

The Immer­sive Dis­plays Lab com­pris­es a CAVE™-hybrid pro­jec­tion the­atre in which the user is pre­sent­ed with high-res­o­lu­tion stereo-pair images pro­ject­ed in real-time on 3 walls and the floor. When viewed through light­weight shut­ter­glass­es, the stereo images are pre­sent­ed sep­a­rate­ly to the left and right eyes respec­tive­ly, pro­duc­ing the illu­sion of 3D objects appear­ing both with­in and beyond the walls of the room. The images are pre­sent­ed with ref­er­ence to the users view­point, which is con­tin­u­ous­ly updat­ed via a head-track­ing unit; thus as the user moves around, the envi­ron­ment dis­played will always be perspective-correct.

  • Head Tracking

    Low-laten­cy pre­ci­sion head-track­ing allows dis­tor­tion-free and lag-free move­ment through a vir­tu­al environment.

  • Motion Capture

    Full body motion cap­ture enables pre­ci­sion track­ing of real­is­tic phys­i­cal inter­ac­tions in 3D space.

  • Interaction

    Inter­ac­tion with and nav­i­ga­tion through the envi­ron­ment are achieved via a sep­a­rate hand-held track­ing unit.

  • Spatialised Audio

    Spa­tialised audio via 8 cor­ner speak­ers allows sounds to be appro­pri­ate­ly “locat­ed”, i.e. to appear to emanate from a par­tic­u­lar object in the environment.

  • Acoustic Simulation

    A ded­i­cat­ed audio-pro­cess­ing sys­tem also allows the sim­u­la­tion of spe­cif­ic acoustic envi­ron­ments, e.g. a con­cert hall.