Overall Aim

The over­all aim of this work was to build a stereo cam­era rig to sup­port immer­sive video see-trough aug­ment­ed real­i­ty (AR) for the Ocu­lus Rift. An immer­sive expe­ri­ence implies that the video frame cap­tured by the cam­eras must match both the extents and dis­tri­b­u­tion of the Rift’s field of view (FOV) so that vir­tu­al and video spaces are per­cep­tu­al­ly aligned, and that this full frame should be aug­mentable. The vision of the project is to sup­port an immer­sive AR expe­ri­ence where the lines between what is real and what is vir­tu­al are blurred.

The arti­cles are split as follows: