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187 entries « 1 of 4 »

2019

Fris­ton, Sebas­t­ian; Grif­fith, Elias; Swapp, David; Mar­shall, A; Steed, Anthony

Posi­tion-Based Con­trol of Under-Con­strained Hap­tics: A Sys­tem for the Dex­mo Glove Jour­nal Arti­cle

In: IEEE Robot­ics and Automa­tion Let­ters, PP , pp. 1–1, 2019.

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Fris­ton, Sebas­t­ian; Doboš, Jozef; Wong, Charence; Fan, Car­men; Mon­tero, San­ti­a­go; Steed, Anthony

Rec­tan­gu­lar Selec­tion of Com­po­nents in Large 3D Mod­els on the Web Inpro­ceed­ings

In: pp. 1–9, 2019, ISBN: 978–1‑4503–6798‑1.

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Fris­ton, Sebas­t­ian; Ritschel, Tobias; Steed, Anthony

Per­cep­tu­al ras­ter­i­za­tion for head-mount­ed dis­play image syn­the­sis Jour­nal Arti­cle

In: ACM Trans­ac­tions on Graph­ics, 38 , pp. 1–14, 2019.

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Mac­Quar­rie, Andrew; Steed, Anthony

Per­cep­tion of Vol­u­met­ric Char­ac­ters’ Eye-Gaze Direc­tion in Head-Mount­ed Dis­plays Inpro­ceed­ings

In: pp. 645–654, 2019.

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Gon­za­lez-Fran­co, Mar; Abtahi, Paras­too; Steed, Anthony

Indi­vid­ual Dif­fer­ences in Embod­ied Dis­tance Esti­ma­tion in Vir­tu­al Real­i­ty Inpro­ceed­ings

In: pp. 941–943, 2019.

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Abtahi, Paras­too; Gon­za­lez-Fran­co, Mar; Ofek, Eyal; Steed, Anthony

I’m a Giant: Walk­ing in Large Vir­tu­al Envi­ron­ments at High Speed Gains Inpro­ceed­ings

In: pp. 1–13, 2019.

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Pan, Ye; Steed, Anthony

How Foot Track­ing Mat­ters: The Impact of an Ani­mat­ed Self-Avatar on Inter­ac­tion, Embod­i­ment and Pres­ence in Shared Vir­tu­al Envi­ron­ments Jour­nal Arti­cle

In: Fron­tiers in Robot­ics and AI, 6 , pp. 104, 2019.

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Pan, Ye; Steed, Anthony

Avatar Type Affects Per­for­mance of Cog­ni­tive Tasks in Vir­tu­al Real­i­ty Inpro­ceed­ings

In: pp. 1–4, 2019, ISBN: 978–1‑4503–7001‑1.

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Con­g­don, Ben; Steed, Anthony

Sen­si­tiv­i­ty to Rate of Change in Gains Applied by Redi­rect­ed Walk­ing Inpro­ceed­ings

In: pp. 1–9, 2019, ISBN: 978–1‑4503–7001‑1.

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Steed, Antho­ny; Angus, C

Fron­tier Sets: A Par­ti­tion­ing Scheme to Enable Scal­able Vir­tu­al Envi­ron­ments Jour­nal Arti­cle

In: 2019.

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2018

Fris­ton, Sebas­t­ian; Steed, Anthony

Real-Time Col­li­sion Detec­tion for Deformable Char­ac­ters with Radi­al Fields Jour­nal Arti­cle

In: IEEE Trans­ac­tions on Visu­al­iza­tion and Com­put­er Graph­ics, 25 , pp. 1–1, 2018.

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Ritschel, Tobias; Fris­ton, Sebas­t­ian; Steed, Anthony

Per­cep­tu­al Ras­ter­i­za­tion for Head-mount­ed Dis­play Image Syn­the­sis unknown

2018.

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Fris­ton, Sebas­t­ian; Grif­fith, Elias; Swapp, David; Mar­shall, A; Steed, Anthony

Pro­fil­ing Dis­trib­uted Vir­tu­al Envi­ron­ments by Trac­ing Causal­i­ty Inpro­ceed­ings

In: 2018.

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Steed, Antho­ny; Pan, Ye; Wat­son, Zil­lah; Slater, Mel

“We Wait”—The Impact of Char­ac­ter Respon­sive­ness and Self Embod­i­ment on Pres­ence and Inter­est in an Immer­sive News Expe­ri­ence Jour­nal Arti­cle

In: Fron­tiers in Robot­ics and AI, 5 , 2018.

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Wal­ton, David; Steed, Anthony

Dynam­ic HDR Envi­ron­ment Cap­ture for Mixed Real­i­ty Inpro­ceed­ings

In: pp. 1–11, 2018.

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Con­g­don, Ben; Wang, Tuan­feng; Steed, Anthony

Merg­ing Envi­ron­ments for Shared Spaces in Mixed Real­i­ty Inpro­ceed­ings

In: pp. 1–8, 2018.

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Hong, Yang; Mac­Quar­rie, Andrew; Steed, Anthony

The Effect of Chair Type on Users’ View­ing Expe­ri­ence for 360-degree Video Inpro­ceed­ings

In: pp. 1–11, 2018.

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Moustafa, Fares; Steed, Anthony

A Lon­gi­tu­di­nal Study of Small Group Inter­ac­tion in Social Vir­tu­al Real­i­ty Inpro­ceed­ings

In: pp. 1–10, 2018.

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Guer­rero, Paul; Steed, Antho­ny; Won­ka, Peter; Mitra, Niloy

Franken­GAN: guid­ed detail syn­the­sis for build­ing mass mod­els using style-syn­chonized GANs Inpro­ceed­ings

In: pp. 1–14, 2018.

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Yuk­sel, B; Don­ner­er, M; Tomp­kin, J; Steed, Anthony

Nov­el P300 BCI Inter­faces to Direct­ly Select Phys­i­cal and Vir­tu­al Objects Jour­nal Arti­cle

In: 2018.

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Juli­er, Simon; Tech, Geor­gia; Steed, Anthony

MRUI Adap­ta­tion in the Pres­ence of Uncer­tain­ty Jour­nal Arti­cle

In: 2018.

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Mac­Quar­rie, Andrew; Steed, Anthony

The Effect of Tran­si­tion Type in Mul­ti-View 360° Media Jour­nal Arti­cle

In: IEEE Trans­ac­tions on Visu­al­iza­tion and Com­put­er Graph­ics, PP , pp. 1–1, 2018.

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2017

Fris­ton, Sebas­t­ian; Fan, Car­men; Doboš, Jozef; Scul­ly, Tim­o­thy; Steed, Anthony

3DRepo4Unity: Dynam­ic Load­ing of Ver­sion Con­trolled 3D Assets into the Uni­ty Game Engine Inpro­ceed­ings

In: pp. 1–9, 2017.

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Steed, Antho­ny; Adipradana, Yonathan; Fris­ton, Sebastian

The AR-Rift 2 pro­to­type Inpro­ceed­ings

In: pp. 231–232, 2017.

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Bou­los, Maged Kamel; Lv, Zhi­han; Guer­rero, Paul; Jen­nett, Char­lene; Steed, Anthony

From urban plan­ning and emer­gency train­ing to Poké­mon Go: Appli­ca­tions of vir­tu­al real­i­ty GIS (VRGIS) and aug­ment­ed real­i­ty GIS (ARGIS) in per­son­al, pub­lic and envi­ron­men­tal health Jour­nal Arti­cle

In: Inter­na­tion­al Jour­nal of Health Geo­graph­ics, 16 , pp. 7, 2017.

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Jen­nett, C; Cox, Anna; Guer­rero, Paul; Steed, Antho­ny; Mitra, N

Design­ing for Curios­i­ty in Cit­i­zen Sci­ence Inpro­ceed­ings

In: 2017.

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Wal­ton, David; Steed, Anthony

Accu­rate Real-Time Occlu­sion for Mixed Real­i­ty Inpro­ceed­ings

In: pp. 1–10, 2017.

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Pan, Ye; Steed, Anthony

The impact of self-avatars on trust and col­lab­o­ra­tion in shared vir­tu­al envi­ron­ments Jour­nal Arti­cle

In: PLOS ONE, 12 , pp. e0189078, 2017.

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Mac­Quar­rie, Andrew; Steed, Anthony

Cin­e­mat­ic vir­tu­al real­i­ty: Eval­u­at­ing the effect of dis­play type on the view­ing expe­ri­ence for panoram­ic video Inpro­ceed­ings

In: pp. 45–54, 2017.

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2016

Scul­ly, Tim­o­thy; Fris­ton, Sebas­t­ian; Fan, Car­men; Doboš, Jozef; Steed, Anthony

glTF stream­ing from 3D repo to X3DOM Inpro­ceed­ings

In: pp. 7–15, 2016.

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Steed, Antho­ny; Pawar, Vijay; Fris­ton, Sebas­t­ian; Srini­vasan, Mandayam

Ambi­ent fields: rep­re­sent­ing poten­tial sen­so­ry infor­ma­tion Inpro­ceed­ings

In: pp. 1–2, 2016.

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Steed, Antho­ny; Fris­ton, Sebas­t­ian; Mur­cia, Maria; Drum­mond, Jason; Pan, Ye; Swapp, David

An ‘In the Wild’ Exper­i­ment on Pres­ence and Embod­i­ment using Con­sumer Vir­tu­al Real­i­ty Equip­ment Jour­nal Arti­cle

In: IEEE Trans­ac­tions on Visu­al­iza­tion and Com­put­er Graph­ics, 22 , pp. 1–1, 2016.

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Fris­ton, Sebas­t­ian; Steed, Antho­ny; Tilbury, Simon; Gay­dad­jiev, Georgi

Con­struc­tion and Eval­u­a­tion of an Ultra Low Laten­cy Frame­less Ren­der­er for VR Jour­nal Arti­cle

In: IEEE Trans­ac­tions on Visu­al­iza­tion and Com­put­er Graph­ics, 22 , pp. 1–1, 2016.

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Steed, Antho­ny; Fris­ton, Sebas­t­ian; Mur­cia, Maria; Drum­mond, Jason; Pan, Ye; Swapp, David

An ‘In the Wild’ Exper­i­ment on Pres­ence and Embod­i­ment using Con­sumer Vir­tu­al Real­i­ty Equip­ment Jour­nal Arti­cle

In: IEEE Trans­ac­tions on Visu­al­iza­tion and Com­put­er Graph­ics, 22 , pp. 1–1, 2016.

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Steed, Antho­ny; Pan, Ye; Zisch, Fiona; Step­toe, William

The Impact of a Self-Avatar on Cog­ni­tive Load in Immer­sive Vir­tu­al Real­i­ty Inpro­ceed­ings

In: pp. 67–76, 2016.

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Lv, Zhi­han; Guer­rero, Paul; Mitra, Niloy; Steed, Anthony

Open3D: Crowd-Sourced Dis­trib­uted Cura­tion of City Mod­els Inpro­ceed­ings

In: pp. 87–94, 2016.

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Steed, Antho­ny; Mil­ton, R

Mak­ing maps of pol­lu­tion using tracked mobile sen­sors Jour­nal Arti­cle

In: 2016.

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2015

Fris­ton, Sebas­t­ian; Karl­strom, Per; Steed, Anthony

The Effects of Low Laten­cy on Point­ing and Steer­ing Tasks Jour­nal Arti­cle

In: IEEE Trans­ac­tions on Visu­al­iza­tion and Com­put­er Graph­ics, 22 , pp. 1–1, 2015.

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Fris­ton, Sebas­t­ian; Steed, Antho­ny; Tilbury, S; Gay­dad­jiev, Georgi

Ultra low laten­cy dataflow ren­der­er Jour­nal Arti­cle

In: 2015.

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Mol­ka-Danielsen, Judith; Fominykh, Mikhail; Swapp, David; Steed, Anthony

Design­ing a Demon­stra­tor Vir­tu­al Learn­ing Envi­ron­ment to Teach the Thresh­old Con­cept of Space Syn­tax: See­ing from the User’s Per­spec­tive Book Chap­ter

In: pp. 180–191, 2015, ISBN: 978–3‑319–27047‑0.

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Steed, Antho­ny; Schroed­er, Ralph

Col­lab­o­ra­tion in Immer­sive and Non-immer­sive Vir­tu­al Envi­ron­ments Jour­nal Arti­cle

In: pp. 263–282, 2015.

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Mac­Quar­rie, Andrew; Steed, Anthony

Object Removal in Panoram­ic Media Inpro­ceed­ings

In: pp. 1–10, 2015.

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2014

Step­toe, William; Juli­er, Simon; Steed, Anthony

Pres­ence and dis­cern­abil­i­ty in con­ven­tion­al and non-pho­to­re­al­is­tic immer­sive aug­ment­ed real­i­ty Inpro­ceed­ings

In: pp. 213–218, 2014.

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Fris­ton, Sebas­t­ian; Steed, Anthony

Mea­sur­ing Laten­cy in Vir­tu­al Envi­ron­ments Jour­nal Arti­cle

In: IEEE trans­ac­tions on visu­al­iza­tion and com­put­er graph­ics, 20 , pp. 616–25, 2014.

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Doboš, Jozef; Mitra, Niloy; Steed, Anthony

3D Time­line: Reverse engi­neer­ing of a part-based prove­nance from con­sec­u­tive 3D mod­els Jour­nal Arti­cle

In: Com­put­er Graph­ics Forum, 33 , 2014.

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Step­toe, William; Juli­er, Simon; Steed, Anthony

Pres­ence and dis­cern­abil­i­ty in con­ven­tion­al and non-pho­to­re­al­is­tic immer­sive aug­ment­ed real­i­ty Inpro­ceed­ings

In: pp. 213–218, 2014.

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Steed, Antho­ny; Roberts, David; Schroed­er, R; Hel­dal, Ilona

Inter­ac­tion between users of immer­sion pro­jec­tion tech­nol­o­gy sys­tems Jour­nal Arti­cle

In: 2014.

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2013

Pece, Fab­rizio; Step­toe, William; Wan­ner, Fabi­an; Juli­er, Simon; Weyrich, Tim; Kautz, Jan; Steed, Anthony

PanoIn­serts: Mobile spa­tial tele­con­fer­enc­ing Inpro­ceed­ings

In: pp. 1319–1328, 2013.

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Steed, Antho­ny; Juli­er, Simon

Behav­iour-aware sen­sor fusion: Con­tin­u­ous­ly infer­ring the align­ment of coor­di­nate sys­tems from user behav­iour Inpro­ceed­ings

In: pp. 163–172, 2013.

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Steed, Antho­ny; Juli­er, Simon

Design and imple­men­ta­tion of an immer­sive vir­tu­al real­i­ty sys­tem based on a smart­phone plat­form Inpro­ceed­ings

In: pp. 43–46, 2013, ISBN: 978–1‑4673–6097‑5.

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187 entries « 1 of 4 »