Microsoft Rocketbox

We have used the Rock­et­box avatars is sev­er­al of our demos over the years. They are well struc­tured, easy to anim­ate and not too com­plex. We have spent a lot of time over the years build­ing altern­at­ive avatars, but always come back to using these. How­ever, we relied on a pur­chase we had made sev­er­al years before, and there didn’t seem to be a way of pur­chas­ing the avatars again for extern­al part­ners.

An example of our use of the Rock­et­box avatars in the paper The impact of self-avatars on trust and col­lab­or­a­tion in shared vir­tu­al envir­on­ments

Rock­et­box was part of Hav­ok which was bought by Microsoft in 2015. When I was at Microsoft Research on sab­bat­ic­al in the second half of 2018/early 2019, the idea of mak­ing the avatars avail­able came up, and in March 2020, Microsoft made the Rock­et­box avatars avail­able for research free of charge. You can just check out the avatars from git­hub. I had a small hand in set­ting this up, by con­trib­ut­ing a script to auto­mat­ic­ally fix up the avatars when loaded as .fbx files into recent ver­sions of Unity.

More tools will be com­ing, and hope­fully we will now be able to share open source ver­sions of some of our exper­i­ments to facil­it­ate repro­duc­tion and exten­sion of our work.