Following on from RocketBox, we were pleased to contribute to the MoveBox effort coordinated by Microsoft which provides tools to animate avatars. See: https://github.com/microsoft/MoveBox-for-Microsoft-Rocketbox The following paper was published at IEEE AIVR 2020 to coincide with the release of this toolbox,and gives more details of the features included: Mar Gonzalez-Franco, Zelia Egan, Matthew Peachey, Angus […]
Author Archive for: dswapp
This author has yet to write their bio.Meanwhile lets just say that we are proud dswapp contributed a whooping 15 entries.
Entries by dswapp
We have used the Rocketbox avatars is several of our demos over the years. They are well structured, easy to animate and not too complex. We have spent a lot of time over the years building alternative avatars, but always come back to using these. However, we relied on a purchase we had made several […]
Like many academics, we have now been away from our main laboratories for three months now. However, our work has taken on new dimensions that respond the crisis. There have also been research community responses to the situation, from early experiments in running conferences completely online (see post about IEEE VR 2020) to discussions about […]
UCL was involved in several papers and talks at IEEE VR2020. Anthony was one of the Journal Programme Chairs and one of the coordinators of the Virtual Conferencing Workshop (VR in VR). That workshop became very important as the whole conference moved online. Other contributions: Anthony talked on a panel at the VR in VR […]
IEEE VR 2019 was in Osaka. It was a chance for Anthony, who was on sabbatical in New Zealand at the time, to meet up with a couple of people in the group — Drew and Sebastian — who came out from London, and recent graduate Maria who was now working at Facebook/Oculus. Sebastian won […]
We presented three papers at IEEE VR 2018. Profiling Distributed Virtual Environments by Tracing Causality Sebastian J Friston, Elias J Griffith, David Swapp, Alan Marshall, Anthony Steed Abstract: In this paper we explore a new technique to profile distributed virtual environments. Profiling is a key part of the optimisation process, but techniques based on static analysis or […]
We have lots of content at IEEE Virtual Reality 2017: Drew is presenting: Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video, Andrew MacQuarrie and Anthony Steed The following papers have UCL co-authors Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering, Andre Schollmeyer, Simon Schneegans, Stephan Beck, Anthony Steed, […]
The VR lab was featured on Brit Lab. They featured the CAVE, one of our summer student projects on low-latency telepresence and a robotic manipulator.
David Swapp gave a talk at the Digital Catapult event Immersed in the UK. Fascinating speech from David Swapp from @UCL 15 years old Immersive #AR #VR Lab w/ 4‑wall caves & more! #DigiColLab https://t.co/HH2C8xalm4 pic.twitter.com/3uDD3abU3t — Thomas Gere (@Tom_Gere) September 20, 2016
One of our summer interns, James Edge, has produced a version of Bossa Studio’s Surgeon Simulator that has force feedback. We used a pair of Haption Virtuose 6D force feedback arms, and combined these with the existing Alien Autopsy level for the HTC Vive. You get force feedback from the tools as you attempt your […]