Entries by dswapp


Fol­low­ing on from Rock­et­Box, we were pleased to con­tribute to the Move­Box effort coor­di­nat­ed by Microsoft which pro­vides tools to ani­mate avatars. See: https://github.com/microsoft/MoveBox-for-Microsoft-Rocketbox The fol­low­ing paper was pub­lished at IEEE AIVR 2020 to coin­cide with the release of this toolbox,and gives more details of the fea­tures includ­ed: Mar Gon­za­­lez-Fran­­co, Zelia Egan, Matthew Peachey, Angus […] 

Microsoft Rocketbox

We have used the Rock­et­box avatars is sev­er­al of our demos over the years. They are well struc­tured, easy to ani­mate and not too com­plex. We have spent a lot of time over the years build­ing alter­na­tive avatars, but always come back to using these. How­ev­er, we relied on a pur­chase we had made several […] 

AR/VR Research in the COVID-19 Lockdown

Like many aca­d­e­mics, we have now been away from our main lab­o­ra­to­ries for three months now. How­ev­er, our work has tak­en on new dimen­sions that respond the cri­sis. There have also been research com­mu­ni­ty respons­es to the sit­u­a­tion, from ear­ly exper­i­ments in run­ning con­fer­ences com­plete­ly online (see post about IEEE VR 2020) to dis­cus­sions about […] 

UCL at IEEE VR 2020

UCL was involved in sev­er­al papers and talks at IEEE VR2020. Antho­ny was one of the Jour­nal Pro­gramme Chairs and one of the coor­di­na­tors of the Vir­tu­al Con­fer­enc­ing Work­shop (VR in VR). That work­shop became very impor­tant as the whole con­fer­ence moved online. Oth­er con­tri­bu­tions: Antho­ny talked on a pan­el at the VR in VR […] 

UCL at IEEE VR2019

IEEE VR 2019 was in Osa­ka. It was a chance for Antho­ny, who was on sab­bat­i­cal in New Zealand at the time, to meet up with a cou­ple of peo­ple in the group — Drew and Sebas­t­ian — who came out from Lon­don, and recent grad­u­ate Maria who was now work­ing at Facebook/Oculus. Sebas­t­ian won […] 

UCL at IEEE VR 2018

We pre­sent­ed three papers at IEEE VR 2018. Pro­fil­ing Dis­trib­uted Vir­tu­al Envi­ron­ments by Trac­ing Causal­i­ty Sebas­t­ian J Fris­ton, Elias J Grif­fith, David Swapp, Alan Mar­shall, Antho­ny Steed Abstract: In this paper we explore a new tech­nique to pro­file dis­trib­uted vir­tu­al envi­ron­ments. Pro­fil­ing is a key part of the opti­mi­sa­tion process, but tech­niques based on sta­t­ic analy­sis or […] 

UCL at IEEE VR 2017

We have lots of con­tent at IEEE Vir­tu­al Real­i­ty 2017: Drew is pre­sent­ing: Cin­e­mat­ic Vir­tu­al Real­i­ty: Eval­u­at­ing the Effect of Dis­play Type on the View­ing Expe­ri­ence for Panoram­ic Video, Andrew Mac­Quar­rie and Antho­ny Steed The fol­low­ing papers have UCL co-authors  Effi­cient Hybrid Image Warp­ing for High Frame-Rate Stereo­scop­ic Ren­der­ing, Andre Schollmey­er, Simon Schnee­gans, Stephan Beck, Antho­ny Steed, […] 

VR on Brit Lab

The VR lab was fea­tured on Brit Lab. They fea­tured the CAVE, one of our sum­mer stu­dent projects on low-laten­­cy telep­res­ence and a robot­ic manipulator.

David at Digital Catapult

  David Swapp gave a talk at the Dig­i­tal Cat­a­pult event Immersed in the UK. Fas­ci­nat­ing speech from David Swapp from @UCL 15 years old Immer­sive #AR #VR Lab w/ 4‑wall caves & more! #Digi­Col­Lab https://t.co/HH2C8xalm4 pic.twitter.com/3uDD3abU3t — Thomas Gere (@Tom_Gere) Sep­tem­ber 20, 2016

Tactile Surgeon Simulator

One of our sum­mer interns, James Edge, has pro­duced a ver­sion of Bossa Stu­dio’s Sur­geon Sim­u­la­tor that has force feed­back. We used a pair of Hap­tion Vir­tu­ose 6D force feed­back arms, and com­bined these with the exist­ing Alien Autop­sy lev­el for the HTC Vive. You get force feed­back from the tools as you attempt your […]