VR Jam Team Members

The team are all mem­bers of the Vir­tu­al Envir­on­ments and Com­puter Graph­ics group at Uni­ver­sity Col­lege Lon­don.

  • Anthony Steed, team lead, exper­i­ment design, eth­ics case, applic­a­tion pro­gram­ming, web pages
  • Sebasti­an Fris­ton, motion cap­ture, anim­a­tion mod­el­ling
  • Maria Murcia Lopez, ques­tion­naire imple­ment­a­tion, scene mod­el­ling
  • Jason Drum­mond, main scene mod­el­ling, avatar mod­el­ling
  • Ye Pan, avatar mod­el­ling and anim­a­tion
  • Dav­id Swapp, web pages

Credits

The bar scene is based on a mod­el by Eno­zone (French Pub Interi­or) which is avail­able on the Unity Asset Store. We heav­ily optim­ised the mod­el for the mobile plat­form.

Thanks to Kelvin Wong and Meg Hol­lands for per­form­ing the song, No Guar­an­tee by Bosco and Peck, licensed from beatpick.com

Thanks to Ben Met­sers for audio design and record­ing.

Making Of

Tools

The applic­a­tion was built in Unity 5.

We used a couple of dif­fer­ent Opti­trak motion cap­ture sys­tems (one in the Mixed Real­ity Lab, one in the HMD Lab) to cap­ture anim­a­tions. Anim­a­tions were manip­u­lated or con­struc­ted in Motion­Build­er.

Facial anim­a­tion was cap­tured using the Face­shift soft­ware.

The bar scene is based on a mod­el by Eno­zone (French Pub Interi­or) which is avail­able on the Unity Asset Store. We heav­ily optim­ised the mod­el for the mobile plat­form.

We tested applic­a­tion flow with the Oculus DK2 before port­ing to the Sam­sung Gear VR.