A Large Scale Public Experiment on Presence
Good virtual reality creates a sense of presence — the feeling of really being in the virtual world. But what causes presence to happen? We know that certain features of a virtual environment help generate presence, but other features can hamper or break it entirely.
This application was an experiment that members of the public could take part in. It was available for Google Cardboard for iOS and Android. An early version was a submission to the VRJam 2015 for GearVR. The results were published at IEEE VR in 2016.
You can see a video about the making of this experiment on this page.
There is a newer version of this study for Oculus Quest
I Want to Take Part
These instructions no longer work and are kept here for archival purposes. If you want to test Presence Experiment:
- Please install the correct app for your device:
- iOS Google Cardboard
- Android Google Cardboard
- Samsung Gear VR (Note 4 and S6) is available via SideLoadVR. (An early version for Note 4 can be for here. Unfortunately this build does not work on S6, and we cannot sign newer working builds, so please use SideLoadVR if you can).
- Please read the Information for Participants
- Please read the Consent Form
Note that you don’t have to agree to data collection if you don’t want, you can just run the demonstration.
If you are going to set up your device to show other people the demonstration please read Information for Experiment Runners.
If after taking part in the experiment, you decide you would like your data deleted, please see Data Deletion.
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Tell Me More About The Study
If you have have tried the Presence Experiment already, or want to learn more about the purpose of the experiment please see
- Hypotheses and Motivation of Presence Experiment
- Results from Presence Experiment
Please do not read these pages if you intend to take part in the study at a future point.